The Game of Choice, 2009

The Game of Choice is a participatory installation, in which the viewer chases glowing objects in the dark, one more brilliant and irresistible than the other. The Game of Choice depicts the illusory quality of the concept of choice; what exactly is it and what are we able to choose? The participatory installation simulates an increasing and innovation hungry chase for new consumerist stimulation. The game is based on a simple assumption regarding curiosity. However, in the same way as the products on the store shelves can be quite irresistible, but once we possess them, they somehow loose heir glow, as the participant in the Game of Choice gets close enough to inspect the glowing objects, they loose their glow, whreafter the sculptures can not be seen in the darkness. Instantly, however, two other similar sculptures in the room will lit up and play simple, inviting tunes. The viewer chooses which one of the two to approach, and so the game continues. The installation concists of 20 sculptures made out of colorful recycled plastic materials, collected mainly from hair dressing salons, placed in a completely dark room. Each sculpture is connected to each other and equipped with several distance sensors, LEDs and loudspeakers. When there is nobody in the room, one sculpture is lit, but when a viewer approaches it, it turns off and simultaneously two random sculptures in the room are lit.

The Game of Choice from Minna Långström on Vimeo.

Technical description

Each of the 20 sculptures are made out of recycled plastic bottles of different colors and shapes attached to a hollow sphere. The spheres are attached to poles, and each of the light sculptures contain several distance sensors, LEDs and loudspeakers. When there is nobody in the room, one sculpture is lit, but when a viewer approaches it, it turns off and simultaneously two random sculptures in the room are lit.

A simple music box style tune plays from each of the sculptures when they are lit. The sounds are all samples from the same childrens' musical box. Viewer interaction with the sculptures creates a strange and faltering but harmonious audioscape.

All the wiring and technology is hid inside the spheres, the wires running through the poles, under a whole floor carpet to a separate room or box containing the computer and two audio mixers.

Concept, design, construction and sound: Minna Långström
Programming: Mikael Eriksson
Elektronics: Gregoire Rousseau

The installation was made possible thanks to a grant from AVEK - Center for Audiovisual Culture

Photos of Game of Choice